I plan to revisit the idea and make it into a better game. I don't know if I'll finish the original concept and actually make it, since you've probably already seen the twist and many of the elements, but there will definitely be something better. Thanks for playing! ^^
It’s a fun little game. There are three main bugs I found. They’re not game-breaking (except for the last one), but I just wanted to point them out.
You can turn on the lights in other rooms without even going into those rooms. If you hug certain walls, you can see into the other rooms. Not enter them, but just see the lights turn on, and the camera changes the zoom.
I love that you can dangle in the air. However, when you escape, your character keeps the orientation you had in the air when you land on the ground. The animations still work though!
This last one is a little game-breaking. During the second playthrough of the game, the GUI for the items you collect doesn’t show up.
(I actually figured it out: the game doesn’t actually reset your progress after you replay it. It just teleports you back to your room, but never removes your items.)
Thank you for trying it, despite being an unfinished product, indeed, these errors have an explanation:
1.- The sudden appearance of rooms without being in them is intended to show the player that there is something beyond, not to leave an unintuitive empty space that can make him doubt whether to pass or not, although the function can be polished in a better way.
2.- This operation is normal, since it makes sense to maintain the pose when falling, furthermore, since there is no "idle" pose or a very detailed animation when falling, it does not break the aesthetics, and in fact I personally feel that it is natural
3.- The last error is not a bug, it is a "feature" (I hope my sarcasm shows haha), I actually forgot to make the main game controller delete the player's items, although something deeper was planned ajjdhsjhda.
I really don't feel that it is worth finishing this in detail, and I feel that it is better to use this game as a basis for something much better, in any case, I greatly appreciate the fact that you have taken the time to play the game and leave a review with its obvious flaws ^^, if you have any suggestions, I will gladly take them into account for when I make a real game, and obviously the new game will be of better quality, more polished, with sound and better visuals and cinematics AJHAHA
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Good work :)
I just finished it, I really liked it, idk if you plan to continue this game but I would really love to see more of your work in the futur
I plan to revisit the idea and make it into a better game. I don't know if I'll finish the original concept and actually make it, since you've probably already seen the twist and many of the elements, but there will definitely be something better. Thanks for playing! ^^
It’s a fun little game. There are three main bugs I found. They’re not game-breaking (except for the last one), but I just wanted to point them out.(I actually figured it out: the game doesn’t actually reset your progress after you replay it. It just teleports you back to your room, but never removes your items.)
Thank you for trying it, despite being an unfinished product, indeed, these errors have an explanation:
1.- The sudden appearance of rooms without being in them is intended to show the player that there is something beyond, not to leave an unintuitive empty space that can make him doubt whether to pass or not, although the function can be polished in a better way.
2.- This operation is normal, since it makes sense to maintain the pose when falling, furthermore, since there is no "idle" pose or a very detailed animation when falling, it does not break the aesthetics, and in fact I personally feel that it is natural
3.- The last error is not a bug, it is a "feature" (I hope my sarcasm shows haha), I actually forgot to make the main game controller delete the player's items, although something deeper was planned ajjdhsjhda.
I really don't feel that it is worth finishing this in detail, and I feel that it is better to use this game as a basis for something much better, in any case, I greatly appreciate the fact that you have taken the time to play the game and leave a review with its obvious flaws ^^, if you have any suggestions, I will gladly take them into account for when I make a real game, and obviously the new game will be of better quality, more polished, with sound and better visuals and cinematics AJHAHA
i cant seem to beat the first qte
Wow, that's strange. I tested the game and it worked. Just so you know, the QTEs are completed using the arrow keys, not WASD.